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Gumpy Function

A member registered May 28, 2021 · View creator page →

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Hey there. I have broken down some of the code needed to implement dice in my recent GBSC article. There is a link to GBSC in my itch profile. The GBS discord is a great resource when needing help. 

Thanks so much for taling the time to make a video on Dicee! ❤️

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Thank you, I might give it an update soon to polish up the Guardians of Sunshine game and add some more easter eggs, too.

Yeah, its important. Pleasure!

Hey, z is the A button, x is B button

Great game feel in Block Droppin. Really well done!

Thanks! Its quite a simple game but milking the game juice out of every moment I could was a fun design challenge.

Cheers bud, I'll have a play around with that and see whats best. I'll also add a snap to roll on B press so you dont have to cycle through the dice for a re-roll in the next update.

its an 8bit cover of "Music for a found Harmonium" by Penguin Cafe Orchestra. Beatscribe did a great job with the cover.

Congratulations on achieveing 5th place in the compo Bard. The changes look great. Good luck with the ongoing development. 

Thanks heaps for the bug report. I'll take a look at this and release an update with some bug fixes soon.

Cheers. Its just the tutorial for now. I will likely get a coder to help me set the battle system up properly before continuing. The final demo will have a lot more content including a few actual fights beyond the simple proof of concept tutorial fight. 

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Thanks Eric. Very observant :) I plan to explore some pretty intense themes with it, yep.

Thank you!

Thank you so much :)

Thanks so much. Glad to hear you're a fan!

No, it won't run on DMG or the pocket. Only the GBC.

The browser version is the GBC ROM packaged in an emulator. You can download a Game Boy Color emulator for your phone and run the downloadable ROM through that, though 👍

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If you want some feedback, you could show an UP dpad prompt when the player is able to interact with something/enter doors. Should be able to take care of that with a single flashing sprite. That will help the player with the controls rather than experimenting in-game. Having the Dpad prompt hover over the item will help the player know what they are interacting with as well.
Also, consider knocking the player back if they decide to go right at the start, rather than pick up Jessica first. Perhaps your sister can remind the player of their objective - go into the garage and get Jessica - in case the player is getting confused or rushed through the text and missed the objective during the initial dialogue cutscene.

That playable cutscene at the end was glorious! So well done!

Cheers, I've got big things planned for doggo 😎

Thank you! So glad to hear you enjoyed it 🤝

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Hey there, cheers! You can download the Game Boy Color ROM. I recommend downloading an emulator such as BGB.

Thanks for producing a video! I appreciate the support.

Thanks for the report, I'll fix it up in the next update.

Thank you for your comment. I'm sorry to hear about your mom. I had a similar experience with my grandmother - which played its part in the making of this game.

So glad to hear it! Im very humbled by these lovely comments.

Thank you! Here you are:
Be careful not to poke an eye out with that thing, though.

Thanks, bud. All these nice comments are making my day.

Thank you :)

Thank you for sharing your lets play. It was lovely watching it.

How exciting! I'm going to tuck into this this week. XD

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Its not intentional, no. It's likely defaulting to select the quit game option on B press. Its supposed to only allow an A button press. I'll look into it. Sorry about that.

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This is really great! Lovely artwork and a great story. I keep getting Game Overs in the 3rd section so haven't been able to see where the story goes yet. Can you release an update/alternate build that doesn't Game Over so I can keep playing the same puzzle if I fail it a few times? it's a bit too frustrating having to re-solve a bunch of puzzles to get back to where I'm up to. I'd love to finish the game as the story is very thought provoking. I'd love to see the conclusion. I am enjoying the puzzle design and mechanics that have been introduced so far. Very well done!

Hey there, you can contact me through my website and we can go from there. Cheers!

That is bizarre. Its the first time Ive heard of this and I cant reproduce it myself. Try restarting the game using the ROM and a GBC emulator and see if it happens again. No one else has mentioned this bug so I'm not quite sure what to make of it. I'll keep investigating.

Hey there. No, this is a Game Boy game. A port to the playdate would require remaking the game from scratch and converting all the art to 1-bit. I'd prefer to use my time to make new games, sorry.

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Thanks for reporting the bug. Can you explain the can't jump while running left a bit more, please?
First time I am hearing about this problem. 

 Where in the game is this happening? Is it happening across multiple rooms or just a single room? Do you remember where you were and what you did when the behaviour started occurring for the first time or was it occurring from the very beginning of the game?  (this will be the most useful answer if it is a bug). Are you playing the game using a keyboard? Have you double checked its not a hardware issue like your keyboard or a controller for some odd reason? 

Well done finding the easter egg. Had you completed the game prior to finding the bug? Cheers.

Its all good, bud. You took it down when asked and thats really good of you. Thanks.

Thank you. Im glad to hear you enjoyed that moment.