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A fun game, and a challenging boss fight! I like that each stage of the boss had a slightly different moveset to make it feel more varied. The controls were solid; the only thing in that regard I would improve is the ability to dodge attacks, especially whenever the player is attacking. The other main critique I have is that the boss often moves too quickly to be able to dodge its attacks; this added to the challenge, but also made it feel a little unpredictable. Great job, and well done on the game!

Thank you for your feedbacks! Making the boss more predictable and the controls more flexible and fair are definitely what we're aiming for after the jam :)