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It should run well in Wine, yeah!

It does not, after having to reinstall one component of wine after one error, i only managed to get so far as wine now complaining

ERROR:network_change_notifier_win.cc(157)] WSALookupServiceBegin failed with: 8

ERROR:gl_surface_egl.cc(777)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type

excluded the first bit of each error in case it contains sensitive info about my computer

We'll look it over and see what we can do at our next build. To be honest though, our priorities are Windows, Android, and Steam. We're a very small team with very little budget, we have no choice but to focus on the popular platforms.

(+1)

This is probably a dependency issue or a GPU driver issue. I'm running on a iGPU and the game's running well.

You should try GTK Bottles, nice interface to toy around with Wine and building custom profiles, fixed a lot of previously unexecutable .exe's for me.

Or you can go here and try downloading these Wine dependencies: https://github.com/lutris/docs/blob/master/WineDependencies.md

(1 edit)

I thank you for the attempt to help but after trying each of your suggestions it still seems to be failing, i wish i could get more in depth help from you or the developer but unfortunately the terminal from Bottles cannot be copied, i am using an nvidia gpu and have tried using 470 snd 510 drivers and they failed, might try a vm next time.

Edit, your help did make it so i can now hear the game sounds, but when it boots up its a black screen.

On my end, I'm able to get the program to run by running it through the Itch.io desktop client (the Windows version of it can run in Wine, and the Linux version can itself run games in Wine; I run the Linux desktop client) and selecting the index.html file (rather than the Game.exe) file to run.  Does doing that help at all?