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This game looks like you had a neat idea but you only had 2 hours to make it. The game is riddled with bugs and the mechanics aren't clear. I would have foregone the difficulty settings and menu features to spend more time on improving the core experience first.

Well, there were some rough spots in the development, scope creep was a part of that. I made some stuff that didn't end up in the final game,  and that took a bit of my time,  and I didn't manage my time correctly, so that is a big factor of that , hopefully next jam will be different.  Thank you for mentioning that the gameplay isn't clear, I updated the description to hopefully make sure that it's more clear [if it still isn't clear, sure to let me know!] and as for the bugs, which bugs did you encounter? as I didn't experience  any bugs while play testing my game, so I am curious as to which bugs you encountered. Thanks for giving my game a go, and for offering constructive criticism :D I appreciate it

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At some points I fell through the ground/walls entirely, not just the tail but the head too, and kept falling until death. Sometimes clicking wasn't stretching my snake, I thought that was a bug but I read your description and I guess I was sometimes not clicking on the blue boxes and instead just clicking in any direction I wanted to move to.

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that's not supposed to happen, your tail is supposed to fall through on easier difficulties, so that it is easier to get through, but not the whole head as well, I'm sorry that that ruined your experience.