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Reading what is by every standard a professional, insightful and helpful review of our game is really amazing. Thank you so much for playing and enjoying.

I suppose the largest limiting factor was time, I regret not coming up with the puzzles sooner. They were almost frantically designed and integrated in order to make the story work and meet the deadline. For the icon on interacting, I have the sprites ready to go but just didn't quite have the time to implement it. (I also entirely forgot that jumping was something I had done. The trick was to jump up on the Jars, and for those that had already used them it was possible to make the jump from the green boxes. I'll add that to the list of controls.)


Your feedback is truly spot-on. I agree with so much of what you've said and I'll be fixing / changing lots after the Jam. To receive feedback, let alone praise from the developer of one of my favourite submissions to this competition is honestly great to see. Thank you for taking the time to play what we've made! 

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Mhm, time is almost always a limiting factor in game jams haha. Considering all of this was done in a week, I was very impressed and I'm glad that you will continue to polish it up even after the game jam is over. Once again I just want to reiterate that I honestly loved your game so much and I'm so disappointed at how underrated it is (literally, this game only has 21 ratings so far). Was it not possible to make it a webGL game? I find that in general, people are less inclined to play downloaded games.

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I had it built and ready to go with webGL, but sadly the URP packed it in. Most surfaces using custom shaders wouldn't render and since it was a last minute issue I didn't get the chance to upload it. I also attribute a lack of ratings to it being only downloadable and not playable in browser, its heart-breaking to see but it seems that those who did download & play the game enjoyed it :D