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Any Questions here

A topic by JAFYgames created Feb 20, 2022 Views: 514 Replies: 30
Viewing posts 1 to 12
Host

Here post any questions you have

Hey! Excited for the jam! I attended a game jam similar to this. There were lots of technical questions asked by attendees. Maybe you can check out there and answer some questions that apply to this jam as well. 

That jam was called 4MB Jam: https://itch.io/jam/4mb

And please don't make the same mistake about the results. 1st place won with two 5 star ratings

Host

Ok, thanks for that, I'm gonna make sure I don't make too many mistakes.

Hello, I have a question. Where do I need to indicate under the number of which floppy disk I post the game?

Host

When you submit your game, a few questions appear, one of which is what type of floppy you used.

Submitted

does it half to be exe or can it be png

Host

Could you be a little more clear?

(1 edit)

I think he is asking if a Pico-8 distributable cartridge (requires Pico-8 runtime) is suitable. In the same way an Atari game was limited by cartridge size but didn't need to worry about libraries that were built into the hardware Pico-8 (software) simulates a fantasy game platforms hardware and the distributions can be PNG files which look like cartridges. Its a cool system. So the question for you is if the game libraries that render the game need to be included in the floppy as is the case with traditional oldschool Dos games etc... or if a retro platform cartridge equivalent which only includes game assets, data and code qualifies.

Given the rules don't state it has to run as a Windows Executable etc... it seems to open this up as a possibility.

Host

Ok, now I have it clearer and yes, yes you can, but it is recommended that it be .exe but as you like.

Submitted(+1)

So I can do it, but not many people can play it.

Host(+1)

Yes

Question: Is the last floppy option really supposed to be 256MB? I was expecting the third size to be 1.44MB

Host

Sorry, it was a little mistake of mine, the last floppy is like you said, 1.44 mb

Submitted

For 80kb or less Floppy, What is suggested, a cli (text based) game or needs Legit graphics??

Host

A game is a program where you can interact and the program responds to you, so yes,  you can make a text game

Submitted

Ok, got it.

I will probably try to game a Web-Game to be more graphical but if it fails, I will go for text-based game.

Thanks

Host

You're welcome

Submitted

Can we use file compression and does the 1.44MB apply to the game after its compression?

Host

Well, the only thing is that the game weighs what it indicates or less, so yes, you can use an application to compress it

Host

But is better don't use that applications, it's like cheating, but you can use them.

I have two questions:

First, does the game have to be for a specific system?

I would want to know if my game needs to be able to run on machines that have floppy disk drives (for example, old DOS computers or Commodores) or my game can be able to run only on Linux (or only on Windows), and no other platform.

Second, I can’t understand the phrase “No third party media” in the rules;

If no third-party media at all can be used (including compilers, OSs, etc.), then I would have to write my game directly in machine language and would have to write everything from scratch, and it would take me over a month to get even a basic platformer.

There are a lot of different meanings to this phrase, and I would kindly ask you to rephrase it. Thanks.

Host

1.- The game can be for any platform, it is recommended for windows, but you can export it for the platform you want.

2.- The content of third parties such as models, images or sounds, and things of the like.

Is it possible to make the game executable via cmd. I'm from Russia, so sorry if there are mistakes in my question

Host

yes, you can

but it's recommended be a exe game

Any Discord server?

Submitted

If there is no official one, I'd create an inofficial one later this day :D

that would be great!

Submitted

https://discord.gg/xxkmGSxt

Here's the inofficial server for the jam.

Can I use non-game-specific code that I’ve already written? While I was making one of my unreleased games, I made a non-game-specific file containing classes and functions for creating vectors and other useful things; just utilities that all the games I make share.

If you want to know the full list of utilities in this file (excluding ones I might add in the future), here’s a list:

  • A distance function that calculates the distance between two vectors
  • A function to create a vector from a list of numbers or an array of numbers
  • A class to store data about a shape (the vectors. the calculation operations, and the color)
  • A function to split a string by a delimiter
  • Functions to do math operations with vectors instead of single numbers

I can also show the code if you want.

Host

If the code is 100% yours, yes you can

(1 edit)

Thanks for the reply.