Oh i didn't realize it was a jam game. As a jam entry, it's really good! Good luck on your next game jams!
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I really enjoyed the aesthetic. I'm a sucker for stories of mechanical failure in space. Story is good but feels like there isn't an overaching story (Probably because it's not finished). Only one thing bothered me, checking out each door to find which one is unlocked. Also it feels like door unlocks just for the sake of the story and I think it breaks immersion. Other than that, this game is great!
We can't find our game even while searching for specifically for it's name which is Red Frontier 2. We've made it public so that's not the issue. I messaged support but they didn't respond. Anyone having the same problem? Is there a setting I forgot?
I am planning to explain mutators when you gained them in the next version. Actually, I worked multiplayer system and connection code is ready. But I want to make the gameplay the best it can be then add multiplayer.
Your clone is hiding among the crowd with a knife in his hand. You've got a gun with one bullet. Can you indentify your clone before it gets you?
- 9 different enemy behaviours that drastically change the game
- Randomly generated map
- Really tense atmosphere
- Mutator system that makes the game difficult as you progress
- Highscore system
Interesting game! The idea of a delusional old man beating people up is hilarious :D Challange was a bit low. Every time I start I just find and go straight to the stairs. Goblins is walking at the same speed as me so they couldn't reach me. Attack animation is a bit slow too but that may be intentional. Map generation is pretty good.
Fight with hordes of enemies in procedural maps while mining for resources.
- Procedural maps
- Online leaderboard
- Cool particle fx!
- Not so cool sound fx! ( But at least there is one)
- 4 different enemy types
- 3 different turrets with upgrades
It's jam game made in 96 hours for JamDna3
I'm glad you enjoyed it. I was bothered with that as well but I didn't had enough time to fix that which is not very hard thing to do I know :D I realized the time problem at the very last hours. There wasn't any incentive for risk. You can just write one action at a time and make a highscore easily. But there is a problem with your approach too. I believe it would be too easy.