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Mazy Mazes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #173 | 3.542 | 3.542 |
| Fun | #188 | 3.542 | 3.542 |
| Game Design | #220 | 3.583 | 3.583 |
| Overall | #221 | 3.514 | 3.514 |
| Audio | #224 | 3.417 | 3.417 |
| Theme | #230 | 3.625 | 3.625 |
| Graphics | #509 | 3.375 | 3.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
In this game you have to navigate through mazes. Like all mazes, some paths have a dead end, but in this game some walls may not be real and you might just be able to go through the 'dead end'. You can also collect vision tokens to activate your vision ability, which temporarily shows you which walls aren't real!
So finding out which walls are real and which aren't is what fits the theme.
Did you write all the code and made all the assets from scratch?
I wrote most code myself. I did use an asset for generating the mazes, but I adjusted it myself to get the results I needed for my game (like adding fake walls to the algorithm).
The assets like UI assets are partly self made and partly from the internet. The models for walls were included with the maze generation asset.
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Comments
Awesome game had fun playing, will definitely keep trying again another time, could be improved like others say but with the time giving it's an amazing job well done!
Great music. I especially liked how it got more intense when the clock almost runs out.
I wish there was some way to tell what walls were fake without the vision ability. When you don't have 3 vision tokens or are trying to save them, you end up just rubbing up against walls to see what's fake. It starts to get tedious after a couple of levels. The auto-generation doesn't help in this regard; deliberate maze design could use hints and context clues to guide the player.
The player's movement felt a bit slow. It added to the tedium of checking what walls were fake. I imagine that if the player was a bit faster and could zip through the mazes a bit quicker, the game would feel more energetic.
Thanks for the great feedback. Seems like more people feel the same about the movement. Will definitly fix this
I really enjoyed this game! It's really original. I tried doing a run without using powerups and I got to level 10. Very fun!
Got to level 11, great game. It is really addictive and fun. Plus mazes and puzzles will always be great games :)
Keep it up
Please checkout my game as well!
Got to level 6! Fun game I enjoyed the music!
The mazes are auto generated right? I think this game would benefit from having pre-made levels because half the levels I got did not even have fake walls. But other than that the games really good. Nice Idea, graphics. game design, just about everything was good.
I liked the idea of having mazes and getting lost ! The power of vision ability makes it unique ! Definitely had a fun time playing it !
I have rated your game ! Also can you rate my game ^_^
https://itch.io/jam/brackeys-7/rate/1420467
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Cool game, environment and the music were great too, nice effort ;)
This is really nice game! It fits the theme really nice.
Good job! Feel free try my game too
really nice game , i liked everything in it the art , concept and environment keep it up .Also btw can you rate my game: https://goreeeo.itch.io/awake