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Loved the atmosphere and the art style. There were also some elements of immersion that I enjoyed very much, such as the character coughing now and then, his health worsening, having to lay down from time to time and so on.  The unveiling plot was also engaging to read, as well as the foreboding depiction of a post-apocalyptic aftermath.

However, I think the gameplay didn't quite live up to the other aspects of the game. It would have been nice to have more options as a player - the game mostly leads you by the hand, lacking any interesting choices, puzzle elements or any sort of challenge for that matter. Then again, this may have been a design choice, but from a player's perspective I think that it could have been a much better experience if the game wasn't so linear. There are moments where you think you made a choice, but when you decide to try the other alternative then you find out it wasn't actually possible to do that. The unlocked doors you can't trespass and the brick thrown by the character are examples of this.

However, I don't mean it's a bad game by any means - I enjoyed it and was really looking forward to what would happen next. In fact, I think the ending was well worth seeing. It's just that at times the game seemed to be testing my patience rather than actually trying to be fun.

I hope you find the comments constructive and hope to see more work come out from you! I'll certainly give it a try!

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Thank your for playing and you're spot on with your criticisms of the gameplay. When I uploaded Resurgent, I kinda knew the gameplay was average but after watching some playthroughs and reading comments, I came to the same conclusion you have. 

I think the main problem is that the two parts of the game (scavenging for food and avoiding zombies) are completely disconnected from each other and can't really stand on their own. The scavenging is just watching a bar go up and down whilst avoiding zombies is just waiting for them to turn in the other direction, which means that the game doesn't actually have any real gameplay.

My next game isn't going to have particularly advanced gameplay either, but I'm going to make sure it isn't frustrating like Resurgent can be.  Something that supports the story rather than getting in the way. Less linear level design,  (that promotes a sense of exploration and discovery), is also something I definitely want to try to do. 

Anyway, thanks for taking to time to write out your thoughts. I'm still very new to game development and your feedback is incredibly helpful.


Glad to be of help. Looking forward to your next game, then!