Recent community posts
Original idea! Seems like a nice experiment for what could be a fully fledged game.
The only issue is that I didn't really get the logic of the rating; sometimes screens with little to nothing going on would get a high rating (although this would be understandable in some cases, as in displaying the word just before an answer is confirmed by the host).
It might be a good idea to set different criteria for rating increasing and let it know to the player beforehand (e.g. faces expressing emotions, screens showing new information...) so that the player would have to decide which to prioritize on the spot, but knowing what makes the rating go up.
It's like a 'hit the mole' game but with a twist; I like it!
When I first saw the screenshots, I thought 'this has to be good'. And I wasn't wrong.
Anyone looking for a completely unique and memorable platforming experience should give this game a shot.
This lighthearted game oozes charm and humour both through its original, wacky dialogue and appealing, cartoony and colourful graphics. The amount of detail is impressive - dwelling in an outlandish, cyberpunk-esque space station, I would come across countless events and game elements that never failed to bring a smile to my face - from neon billboards, grafittis all over the place, flying cars, background buildings, signs, interactive vending machines, alien and human NPCs, and much more. It was hard for my eyes to take it all in!
The game boasts a welcome dose of humour, as present in the dialogue, cutscenes, monitors with amusing advertisements or in details such as roaming rats wearing space helmets or band-aids on broken shafts, just to name a few elements. I found myself chuckling from the very beginning of the game and really immersed in its gripping atmosphere, at the point I didn't really mind completing a level, but I rather enjoyed BEING IN the level, exploring and admiring the character's surroundings, always discovering something new - so much so I actually died a couple times because I didn't keep an eye on the oxygen level!
And yes, this game also keeps you on your toes; while you're soaking up the lively mood of the game and its zany humour, you have to keep moving to do your job: deliver pizzas - as required by your boss -, as well as the occasional side-quest. The resource management element is a nice gameplay component, incorporating time and money into the mix. All this accompanied by a groovy, upbeat tune which only adds to the excitement.
Classifying this game as a mere platformer would be a discredit - it's a wholesome gaming experience you'd be remiss to look past!
Cool storytelling game! The minimalist graphics and colour palette always add to the spooky factor. The details missing from the image are left to the player's imagination, enhancing the feeling of unease. I also liked how the path branched out while the player had the choice of exploring or not to further unveil the plot. The ending I got first was quite unsettling. I liked how the story mentions things without fully explaining them, so you're left wondering what they mean and at the same time get chills from the uncanny feeling of there being something beyond what the game's showing you.
Funny how no sooner had I thought 'I'd like to be able to make a decision now' than the game threw me with two options, which were much welcome.
A simple horror game? Sure, and quite good at it!
Absolutely awesome game! I loved the original, and I love this one 10 times as much. More graphics, more sounds, more enemies, more weapons, more options, more... everything! The best that CDogs could've ever been, is this.
The only aspect I'd rather be different is the fact that enemies suddenly disappear when killed, whereas in the original they would turn to ashes (i.e. a generic, simple death sprite). Having said that, the blood effects are top notch, as well as the other effects (smoke, explosions...).
There are details such as the bullet cases, smoking guns, explosion debris, the walking sprites, character customization, and revamped HUD that add a new layer of eye candy which is much welcome, while steel retaining the feel of the original game. And the homage to Doom blew me away!
All in all, hats off to a great homage to an all-time classic!
I loved this game the first time I got it over YoYo Games and recently came across it among a 'Game Maker Games Collection' I happen to keep. Great to find it here. I guess I'll give it a try once again!
Loved the atmosphere and the art style. There were also some elements of immersion that I enjoyed very much, such as the character coughing now and then, his health worsening, having to lay down from time to time and so on. The unveiling plot was also engaging to read, as well as the foreboding depiction of a post-apocalyptic aftermath.
However, I think the gameplay didn't quite live up to the other aspects of the game. It would have been nice to have more options as a player - the game mostly leads you by the hand, lacking any interesting choices, puzzle elements or any sort of challenge for that matter. Then again, this may have been a design choice, but from a player's perspective I think that it could have been a much better experience if the game wasn't so linear. There are moments where you think you made a choice, but when you decide to try the other alternative then you find out it wasn't actually possible to do that. The unlocked doors you can't trespass and the brick thrown by the character are examples of this.
However, I don't mean it's a bad game by any means - I enjoyed it and was really looking forward to what would happen next. In fact, I think the ending was well worth seeing. It's just that at times the game seemed to be testing my patience rather than actually trying to be fun.
I hope you find the comments constructive and hope to see more work come out from you! I'll certainly give it a try!
Sorry to hear that. It happened to me when I tested it on a Windows 10 computer and I had no idea what the problem was. Never happened on Windows 7 or other PCs I tried it on, though. Well, thanks for playing I guess (or at least trying to do so...)
Nice game. Liked the pseudo-3d effect. The encounter with the 'mountain climber' was sort of funny as well! It would be good perhaps to have some clues on the way as to where some of the ducks might be, though. Anyways, good job!
Well, I have to say this was way more enjoyable than I initially expected. I mean, it's really simple and short, but... I don't know, it's just nice. I didn't expect such an ending, so I kept thinking about what it was supposed to mean. I also have to say that the music is what hooked me throughout, until the end. It's the combination of minimalist graphics and the music that seem to do the trick. I think a slightly deeper story would make this even more special.
Very interesting graphics and fun gameplay. I particularly liked the parallaxing effect and the particle effects. The only thing I found strange was the fact that the helicopter always goes at the same speed, even if its moving sideways or backwards. However, the simple gameplay and interface, together with the nice graphics and retro feel make it a very pleasant game.
Definitely, a game worth playing!
A 2D fast-paced helicopter arcade simulation game where you fight against a terrorist organisation, undertaking critical missions to bring it down. This game features:
- 17 missions of increasing difficulty
- A varied arsenal, with a vulcan rapid-firing cannon, dumbfire rockets, guided hellfire bombs (using TADS system) and flares (to divert incoming enemy homing missiles). All weapons can be upgraded.
- A wide range of mission objectives: destroy enemy armor, buildings, bridges, helicopters, rescue hostages, destroy escaping convoys and even prevent a nuclear catastrophe!
- Rank-based system (if you do things right, you get points and can be promoted; if you mess up - e.g. destroy civilian targets - you lose points and may even be demoted!)
- Ability to land back at base to refit your helicopter in the middle of a mission (resupplying costs points - if you're quick, accurate and agile, you'll save points which add to your rank-o-meter!)
- Weapon and systems upgrades with each rank promotion.
- 2 sets of unlockable content (beat game/reach highest rank to unlock each!)
- Original graphics
A puzzle-action platformer in which the backstory unfolds as you progress through the game. It includes 28 levels, cutscenes, six different weapons, many different enemies and puzzles and original graphics. You will need both reflexes and wits to get through the different levels and eventually find an answer to the very first question that comes to your mind as you awake inside a robot body: Why?
You can find it here:
It was created using Mark Overmars' Game Maker in a period of over 4 years.