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So this was really immersive and interesting. I loved the trippy surrealist aesthetic, it even gave me some weirdcore vibes. Sometimes it's hard to tell what you're looking at, but it's like you get used to identifying things the more you play. I like the dream-like nature of it. For example I noticed that the door knob you find doesn't fit the handle that appears in the scenery upon using it, but then I thought "well, maybe that's intentional, it's just like something that could happen in a dream". I also liked the 'sanity' meter appearing in encounters with other creatures.

The narration is cool and the sound/music design gives a unique feel to the game.

For some reason I imagine this game having different outcomes depending on your decisions (like a multiple ending book).

Traversing back and forth can sometimes become a bit cumbersome since it often requires right clicking to get the "traverse" option. Maybe once the player has been through a given passage, the cursor could become the 'move forward' arrow to make backtracking smoother.

Something minor I would improve is the inventory selection; since items float around on top of each other, it's often hard to pick whatever you want and end up selecting something else. It would also be cool if the name of what you just selected appeared on top of the description (and maybe the selected item could glow or something).

I'm looking forward to seeing what's in store for the future of this project!

Thank you for playing and the criticism❤️