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(+1)

Quite charming ^^ I love the gfx and music ^^ Regarding gameplay I am a bit biased because I play danmakus a lot: why limited ammo ??? I didn't find how to regain some, couldn't beat the boss even sparing a lot of bullets (btw I love the damage effects of the boss, it's awesome). Afterburner could be much faster and give a points reward, that's a great idea :) Lots of potential, and lots of charm :)

(+1)

Thank you for playing and your feedback. The game was too easy, so I added an ammo counter as a temporary fix. You could spam bullets while moving right to left. Agreed, using the afterburner should give a point multiplicator. Right now, I have a solid base and somewhat clean/organized code. Adding enemy, level and features is not an issue. I might revisit it one day.