Very good game but buggy and I lost my mind while playing. Thank you! Never again.
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Limited Reality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #41 | 3.968 | 3.968 |
Innovation | #111 | 3.677 | 3.677 |
Fun | #210 | 3.516 | 3.516 |
Audio | #292 | 3.323 | 3.323 |
Overall | #297 | 3.398 | 3.398 |
Graphics | #664 | 3.097 | 3.097 |
Theme | #711 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The gameplay is centered around blocks existing or not existing.
Did you write all the code and made all the assets from scratch?
Yes all of them.
Comments
Simple yet visually pleasing graphics. Loved the idea and the mechanics, and this mechanics has potential for some really cool puzzles so you should consider expanding. Congrats on the submission 🎉
Wow i am amazed by this game. I love puzzles and this game was perfect in that matter. I really really enjoyed playing it!
I liked the puzzle mechanic, but initially was a bit hard to understand, maybe expand the tutorial.
I noticed something particular, my GPU was up to 100% (3070). I assume that the water render is a high poly plane moved on a perlin noise map or SIN. I would recommend checking for optimization.
Very good puzzle game that made me think hard on each level. I enjoyed navigating around the menu as the block. As someone else mentioned, the isometric camera made navigating feel difficult at first but once you get used to it you kind of forget about it.
Overall it was a very enjoyable puzzle game.
If you have time it'd be great if you check out my game, it's a less hard puzzle/exploration game. Thanks!
Very nice Puzzle game. Here is a video review if you like to watch. Hope it helps.
I am not usually a puzzle person but this game really got my head running good and took me a bit to get the resolution on them. Amazing Game!
Happy to be your 20th rater :) This game was a pleasant surprise for me, the main menu already grabbed my attention and served as an implicit tutorial for the core mechanic. You really managed to implement a nice visual style using only the most basic shapes.
At first, the isometric view was a bit weird for navigation but you can get used to it pretty fast. The color distortion effect in the main menu was a bit hard on the eyes, that's my only issue graphics-wise.
You could also add some indication on what the different colors represent in-game (sorry if it's there and I missed it).
Overall, a very simple and cool game, way to go! :)
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