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(+1)

Yay I survived the storm!
I really like the graphic style switch after the first sequence, it caught me off guard and it was a nice surprise.
Maybe a few guidance improvement I would humbly suggest, like a tad more visible floor guidance, especially in the first half where it's really dark and hard to see (I know there's no power but still :p) maybe some faint red lights like an emergency lighting or something?

Otherwise, great work with nice music and graphics and a good narrative force with so few elements.
Well done!

(+1)

The 16 colour CGA or was it mspaint pallete was specifically used for the play field in the scene where the maitenence guy is playing the handheld game :)

You're not the first person to mention the lack of visiblity earlier on. If I make any addtions to the game post jam I'll probably increase the initial light radius and or do something else to make it easier. The emergency lighting does have a certain appeal though I'm not sure if it would work well performance wise. Still something worth considering if I upload a newer version.

Cheers :)