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Great concept with very cute art, but in practice the interface was really nonintuitive--having to shoot the buttons makes it seem like the buttons just don't work (plus they're hard to hit!), and being able to fire the slingshot when the game isn't playing makes it unclear when it starts and ends. (I both sat around before the game thinking it had already started and after the game not realizing it had ended.) It's a very good implementation of what it's intended to do--it's just that what it's intended to do is not at all what I as a player expect.

ikr it's pretty odd (I do realise it). But at least I've tried to implement it to a game and  pretty happy with the result :)

I made it that way cuz I just want the player to know how to play the game (and do some practice) even before the game start (I know it looks like an excuse, but that was really what I thought)

Anyway, thanks for playing and also for your feedback!