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Flips and rolls should behave the same, they use the same rates.

It might have something to do with your calibration, perhaps you aren't getting the full stick input reading on the pitch direction. If you go to the trim settings screen (Click "Calibrate Controller" and then "Go directly to trim settings") you should see if the stick input behaves as expected, that is, that you're getting the full throw on all axes.

That was is. Fixed. Thanks.