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Best looking game I've seen so far, sound it top notch as well. The soul mechanic I liked, but for a puzzle game like this, I found the energy mechanic more annoying then something to work around, most times I ran out of energy it was because I missed a jump. If I could tell what each lever would do and the jumping was more forgiving, I think it could work. 

Thanks for the feedback, many people actually mentioned those two critics...I thought the energy mechanic would add a lot to the gameplay, as the player would have to focus on playing efficient to succeed in the puzzles.

In addition I thought, that if you don't know about what each and every lever does it gets the player to more explore and think about the levels and then restart to finish it off.