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(2 edits) (+1)

This was really nicely done, the bullet patterns were pitched at just the right level of difficulty, and I love the main gameplay idea. My only worry was that sometimes when it got quite hectic, I felt like I was just pounding the key at random instead of on the beat, and it still seemed to be dispatching the enemies pretty effectively. I also wish there had been at least one more level to try out.

Regardless, definitely one of my favourite games of the jam!

Currently I'm thinking that if this could be a complete game with more stages and mechanisms, a free-play mode would compensate for this; also, I'm thinking about adjusting the beat mechanism so that somehow sone could always feel that he/she is tapping on beat (in real it would be off-beat, with different tempo or whatever).