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Wow that was a really good experience! the game mecanics and level design is well done! I just don't think that the energy counter is a good idea, it's only frustrating from my point of view. Also I think that the background of each level is enough to understand the plot of the game and the numerous texts added to explain it are not really useful, I think that almost no text would have had more impact!

Beside that you made a really great job!!!

Thanks a lot for the good feedback! I think the energy limit is important, because it makes the puzzles more complex. It getd important for the player to find out the most efficient way to solve the level. But as I see, this probably should have been worked out a bit different...

I thought the comments/ thoughts of the mein character would add a lot to the story telling. Do you think the player would have understood the whole storyline and would have been motivated to play further without the comments?

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Energy limitation cause me to reset level a lot of time because of wrong input or bad jump. But maybe could you add the limit as an optional challenge?

You added specifics sound like car accident and ambulance, also we see a burning car, it's self explanatory from my point of view, also at the end we hear hospital bip, so we understand we are in coma. But if you are not sure player can understand, you can still let the main character talk, but maybe more evasive?

Okay, I understand your point of view. Thanks for your ideas, I keep those in mind.