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(+1)

This was really fun, although it does run into the same problems as many Roguelites due to the difficulty decreasing as you play.  One way to fix this would be to artificially raise the difficulty in tandem with the player getting more upgrades. Maybe add mouse control as well to make the ship easier to move around and point at a specific spot? Apart from that, though, I don't really have much to say, it was cool!

GMTK has a good video on roguelites: 

(1 edit)

Thanks for playing and the helpful feedback  love me some Mark Brown. 

I was keeping track behind the scenes of your play through lifetime points and that affected how many space pirates spawned to affect difficulty some, but I could have also increased their armor or something too. 

I tried to include the unlock options in a way that you could make it as difficult as you wanted. Leave off the ones that make the pirates passive and turn on hard rock and turn off freedom, but I do think I could have made some more behind the scenes adjustments. 

Thanks again for playing and the great feedback. 

(+1)

To be honest, I didn't notice the space pirate change apart from there being 1 more pirate near the end, you could've made it more pronounced, and possibly change the number of meteors as well (for some reason I felt like the meteors decreased near the end? Maybe you accidentally swapped 'hard rock' and 'soft rock'?) Maybe also make more smaller meteors spawn near the beginning. One final thing: please add an option to make bullets bigger, it was so hard to aim at stuff!

Oh, man! I had BF Bullets as an upgrade that doubled their size, but didn’t end up putting all 50 customizations in the menu even though they were in the code. Burned out at the end, but see how that should have been a priority one.