A very well executed puzzle game with clones, which is always an interesting one to see, since there's been quite a lot of spins on the premise before. This one was pretty well executed overall, and I do think it's a bit of a unique spin to see the main mechanic centered around clones kiting enemies to locations. Adds a bit of strategy to the gameplay
Although I do have to say it does remove a lot of the danger because the enemies will always just follow the clone and then stay there which means that playing as the "real" character is generally more danger than it's worth. Leading to me essentially just entering every area with the clone unless I forgot and never really having to face any of the danger personally, just leaving the magic clone to stand there ignoring everything forever.
Some feedback I would give though is that the ingame control prompts are a little vague. They don't have any sort of indication on what they do, or whether they are a hold or toggle key etc. Which lead to a few situations of me not quite understanding what exactly I was getting by hitting a key, while being right next to it's introduction prompt.
It would be nice if maybe there was a diagram of what it does? Could give a interesting way to quickly tell people what each button accomplishes. Same for some indication that you are supposed to hold a lot of the buttons (or possibly switch to toggles to make it clearer ?)
Overall though, a nice quick puzzle game with some very decently designed puzzles and a relatively interesting base set of mechanics for more.