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(+1)

Got attracted by the radar motion. Is that some shader asset or some tutorial suggest? It looks super cool.

(+1)

Thanks! This is a shader I wrote for Unity’s universal render pipeline, although it likely would be better done as a render pass. I plan on writing about this in more detail later this week/weekend in a postmortem, and in a shader breakdown.

The source code is available, if you’re interested in taking a look (the main shadergraph, and a subgraph for each ping sweep):