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At this moment i do not account for different machines, the fact that it works well is really just because love2d is doing a good job.

I didnt follow any guidelines. The math is pretty simple (i.e. convert bpm to timing intervals and some basic checks to assure that it stays in sync). If u have any more question you can hit me up on Twitter!


Thanks dude!  I didn't know about love2d.  I wonder if I can make a rhythm game in Game Maker Studio as well provided I can find the right tools in the API or extensions.  About to release a game with that today.  Thanks for the tips!