Is it hard to make a rhythm game? Specifically, how difficult is it to make the timing work correctly on different machines? Have you followed any guides or guidelines for this sort of thing? Thanks in advance.
At this moment i do not account for different machines, the fact that it works well is really just because love2d is doing a good job.
I didnt follow any guidelines. The math is pretty simple (i.e. convert bpm to timing intervals and some basic checks to assure that it stays in sync). If u have any more question you can hit me up on Twitter!