Is it hard to make a rhythm game? Specifically, how difficult is it to make the timing work correctly on different machines? Have you followed any guides or guidelines for this sort of thing? Thanks in advance.
At this moment i do not account for different machines, the fact that it works well is really just because love2d is doing a good job.
I didnt follow any guidelines. The math is pretty simple (i.e. convert bpm to timing intervals and some basic checks to assure that it stays in sync). If u have any more question you can hit me up on Twitter!
Thanks dude! I didn't know about love2d. I wonder if I can make a rhythm game in Game Maker Studio as well provided I can find the right tools in the API or extensions. About to release a game with that today. Thanks for the tips!