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Admittedly, I didn't finish this one; the furthest I got was the set of long jumps and wall of spikes following me.

There's a lot of very serviceable game here - the presentation is nice and clean, and the evolution mechanic is well-implemented - but it's held back by the coupling of slidey controls and level design that's only a few notches below IWBTG, which serve to creation frustration from what would otherwise be fun.

Maybe that's just my inability to git gud, though. From a technical standpoint, this is a very solid game.