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(+1)

The sense of pace is really nice when you get going

But I think the levels are a bit too tightly packed to really be playable, especially without invincibility frames, and the rotation feature was just useless

But I had fun and especially the first few levels really nail the balance between breakneck pacing and throwing obstacles at you which made this the first game of the jam where I audibly laughed with glee at how enjoyable it was!

(A main menu button would be nice tho, I thought the game crashed when I pressed esc)

If this game made one person "audibly laugh with glee" then I'm going to count this as a raving success in my book.  Thank you so much for playing.

I'll be getting all of the comments from everyone here, and any other playtesting, and should be getting a more polished and full version released within the month.  And there will absolutely be a menu :D

(+1)

I am very much looking forward to the full release then!

I'm doing another game jam that is about remaking another game. I'm going to be using that excuse and deadline to try and get things polished up here and released on the mobile platform also.

I agree on the levels.  I need to slowly bump up in intensity and have a bit more of plan with the level layout. I think I just wanted to make it as much as I could for the jam and it lost a little bit of polish there. 

I'll be updating all the levels, cleaning up some game mechanics, adding an in game menu, and hopefully adding a procedurally generated level mode as well