Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you much! I actually didn't use colliders for the side, but a variable float to prevent travel in units. The side was just to show you how far you can go. The issue is just I didn't code the stresses to cover enough of the field because I didn't play test enough. If I'm able to revisit this game, I'll fix it. Your feedback means a lot, though. Thank you!