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I did find hard to catch the falling objects, I expected that the character could catch them if I stand inside the flashing circle that tells the player where they'll fall.

I really liked how each level is presented, every time the description started randomizing I was excited to see what will come next! Maybe looking at it with a different perspective, it could be a great mechanic for a narrative driven or a minigame collection game.

That would be interesting in a narrative game - I was trying to think of more ways to customize the levels given the random selections but I ended up running out of time. Thanks for your comment!