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Hi Hrober,

There were supposed to be 1 or 2 other features introduced at the beginning before the dog but we didn't have time to implement them. So it ended up a bit long I guess. Sorry about that ! (u_u)

Also about WebGL version, we used some Post-Processing effects and if i remember right, WebGL doesn't support Post-Processing effects, or it requires some configurations maybe. I will have to look into it :)

Thanks for your feedback ! (>w<)b

(+2)

My game uses post-processing effects too (very basic ones but still), and it works just fine on WebGL. My recommendations:

- Make sure you use URP.

- Compile the game only for WebGL 2.0, ignore the WebGL 1.0 as it is problematic.