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Love the art, the spinning coin looks really cool for a 4x4 sprite! I stopped after trying the fourth mine for about 10 minutes. The level design is good, though a bit on the sadistic side :P

Having some dust effect when landing or jumping would help a bit with all those long jumps that require you to jump after you run off the platform. Also, I think the spikes don't look menacing enough. When I first started playing, I kept accidentally running into spikes because they didn't look like they were an obstacle.

Thanks for your feedback!

Most of the art isn't mine, but from this tileset. I've added the gatekeeper, the portal, the spikes, the additional wall tiles and some other bits.

With the dust effect do you mean you would use it for timing so that you can know when you can jump again immediately after landing? Because you autojump as long as you keep the jump button pressed.

The fourth mine is the nightmare mine; I'm planning it to be optional. I'm still thinking on how to set up the main game campaign.

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For the dust effect, it would help me by better seeing my horizontal positions for jumps I did successfully so I know roughly where to jump in future.

The autojump I noticed and it was actually kind of annoying :P

Do you pick 2 random levels out of a pool of possible levels for each trip to the mines right now? I thought that was pretty cool, it's like a roguelike structure but instead of the entire game being a roguelike, each single trip to the mines was like a mini roguelike experience.

Edit: Oops, should have read the comment above about the random level selection.

I'm still not entirely sure what you mean with the dust effect. Do you want it on jump/land, or on moving left/right or both?

I can add an option to disable autojump. 

The mining runs are intended to be little roguelite experiences! I'm glad you found that. They will be even more so after the next update when you'll have only one life to start with and lose all your current-run coins when you die.

I think jump/land would help me, horizontal movement probably not? E.g. in Celeste, there's small dust clouds when you jump, land, and wall jump.

I've now added jump/land dust patches. I hope they help!