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Thanks for taking the time to do both pocketmod and screen versions! 

Character options... perhaps backgrounds? That could cover upbringing, culture, past careers (failed or otherwise), or any personally significant event? 

How about drive or motivation? Like a background, a drive gives a player some prompts to fall back on as "default" or "instinctive" when they're not sure what to do.

Perhaps more classes? I am personally a fan of the monk (punchy!), summoner (final fantasy!), 4e's warlord (shouty!), investigator (sherlocky!), and gunslinger (hans solo-y!). But i would also understand if those don't fit your idea of what you'd like in your game!

Whatever you're most interested in making, that's what i'm most interested in seeing. 

Thanks for the ideas! I have plans for motivations and background booklets. I might try to release the Background one as a trio along with the Lineage and Class booklets. Motivations is something I've been working on as well. gaining a point of fate when you roll doubles encourages players to try things their characters aren's good at (since you always could roll doubles), but I want something that encourages roleplaying more.