Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

benji t

70
Posts
4
Topics
105
Followers
497
Following
A member registered Jun 20, 2017 · View creator page →

Creator of

Recent community posts

Brilliant! This is absolutely something i've thought of doing (but secretly hoped someone more talented than me did) and i'm glad i stumbled across it! Look forward to more system-agnostic stuff like this! 

Love the graphical update to an already great game/tool! 

Just wanted to point out a typo in the main PDF: clubs diamonds for pages 14 and 17.

Looks amazing! Thank you for offering this for free/PWYW!

Gorgeous game! Very meticulously laid out with beautiful illustrations... i can tell that a lot of work has gone into writing this!

Small question: just wondering if there's a reason that successes are 3's instead of 6's?

It's not complete, but i'd like to participate in the jam, so here's a barebones alpha version to be expanded on later!

As someone who left home (Singapore) a handful of years ago, and feels... displaced when "visiting" home, both Homebound and this playthrough hit hard. Perhaps a little too close to home (pun not intended) at times, but i think in a good way. It's nice to know that there are others feeling a similar sort of way... thank you for sharing.

I look forward to reading parts 2 and 3.

Stunningly gorgeous! A meditative take on journeys that could (in my opinion) be directly adapted to a Zelda-like world.

My assumption is that if we're using clackety dice (instead of paper dice), we'd be rolling a d10? 

(1 edit)

Gorgeous! Thank you for this (and all the previous) Gonan art pack!

2400 community · Created a new topic JHBC is my favourite!
(1 edit)

I was already in bed winding down when the most recent update dropped, but i was curious to see what new thing(s) Jason added. When i saw it was TMNT JHBC, i immediately got out of bed to download it so i could devour it immediately. It didn't exactly help with winding down, as i got more excited and pleased with section i read. Every bit of writing sparked my imagination of how well it'd play at the table: holding and using chips, super simplified resting rules, different battle styles (can't wait to name new moves), and of course every single entry on the back page of random tables. Definitely can imagine some meetings with a certain Bryce West when he's haunting the streets in costume. *chef's kiss* Can't wait to play with my kid when she's older!

I've been a big fan of TMNT growing up, and there's something about a superpowered young adult teams that is just the right mix of ingredients for a fun session of storytelling. There'll probably be a lot of Masks being played with 2400 for me now. It feels like there's enough versions of fantasy and scifi systems and not enough supers, at least for my tastes. There's SO MUCH packed into this version of 2400 that i'm wondering (and hoping) if there could be a future 2400 game just to add more for JHBC or 2400 supers in general.

Heading over to read the devlog now to see how this amazing game was made!

It's a dark in the Nightmare Before Christmas sense, and i'm pretty sure i'll take this out for several solo jaunts, possibly even taking a couple of Blarbies to other demiplanes/planes.! I like the streamlined version of FitD rules with a couple of interesting dice added in (grim die, Blarbie die) to help the story chug along or evoke the sense of Toy Story heroism and wonder. 

What a simple and amazing way to spice up any character's background! A clean yet gorgeous layout makes it easy to use at the table

Amazing art and game! Just wondering if the physical prints from Exalted Funeral will be the same as this PDF? Or will there be changes? Thanks!

Maybe silly, but i think best of 7 should be 4, not 5. Page 13, skill challenges.

I love the art, design, and premise -- and thank you for making it free! The thing i'd like to give feedback on (please don't take it as criticism!) is that i'm struggling to read the body text in that font as it's quite condensed and all-caps. 

Such a lovely little game, i can totally see this being played solo, just playing out a little fairy-tale story as both narrator and merfolk. Would love to see more from you! 

Yup, found it, thanks!

Thanks! It'd be great if we're allowed to make a copy in google sheets, as downloading it messes up the formatting (even on re-upload to sheets)

"BOTTOM TEXT" made me smile

That makes sense!

I've been using half-letter instead of A5, as i reasoned that printing half-letter on A5 gives wider gutters while printing A5 on half-letter gives wider top and bottom margins. Somehow, that translated in my non-design-trained head as being a nicer whitespace to aid reading. Does that make sense, or am i just overthinking it? Either way, thanks for the gorgeous template!

Love this, thanks for putting it together!

Love this! Short descriptions but really packed with flavour

If i buy from your webstore, will i also get access to the digital version here? Thanks!

Just bought this because (a) it's rad, and (b) it's awesome! I heard that there might be an upcoming reprint coming, and was wondering if there will be changed and/or new content in the new edition? Thanks!

(2 edits)

I really like the premise of Banda's Grove, but i've personally found it hard to read with the typewriter-style font! Would it be perhaps possible to make the main body text a more readable font and keep the typewriter style for headings or something else? Thanks!

Edit: Never mind, just saw that the fonts will be switched up in the next devlog. Much appreciated!!

Ah okay! I'll probably houserule doubles to be double-highest instead, it's easier for me. 

So excited to read/play Exiles! Even its current "hacky presentation" looks sleek and polished

Ruh-oh!

100% recommend. 

This is one of the RPGs I frequently turn to for inspiration. It takes a familiar action resolution roll (from Blades in the Dark) and extends it to... basically everything. I especially love how travel and exploration are emphasised, it's often overlooked outside of OSR-like games and Wildsea shows how to do it in a more narrative-oriented system, providing enough mechanical crunch without bogging gameplay down. 

The vibe of the setting is like a jungle version of Sunless Sea/Skies, and it has the two of my all-time fave character species: Ektus (beefy cacti) and Mothryn (raggedy moths). Absolutely packed to the brim with amazing landscape and character art.

Lots of GM and player advice, too, which I can see being taken into any RPG. How to think about scenes and montages, how to participate in conflicts even if you're not a typical fight-y character, etc. Even has a section on how to play solo/GM-less, which is a big plus for anyone looking to play Forged in the Dark games that way.

I've been wanting a paper copy ever since its crowdfunding campaign, and if the stars align this year, perhaps I'll finally be able to have it on my shelf!

CM is really lovely! Just wanted to ask if the double 1 result is chosen for criticals because there are times that d4 and d8 are rolled (instead of d6)? Or is there perhaps another reason?

The illustrations are absolutely gorgeous!

Very cool! Looks like a simplified and genre-agnostic version of City of Mist, which is something I've been thinking about myself... Can't wait to see the final product! 

It was so fun watching this be designed/written, and it looks great as a finished product! 

This tome is so evocative with its setting, a crazy amount of art, and wagons (wagons!), it's an absolute joy. The first nine chapters describe a colourful world to play in, filled with 200+ pages of interesting places, faces, and potential story hooks... and it's pretty much system-agnostic, too (a plus for me!). This sets up a pretty ripe sandbox that incentivises travelling to interesting locales and delving in dangerous places. Chapters 10-13 (species, classes, wagons, magic items/spells) are more 5e specific, but even then they're filled with lovely things to use with your system of choice. 

Whether you play 5e or not, if you like anthropomorphic animals, a colourful sandbox-friendly setting, and wagons (wagons!), do pick this up!

Love this so much! It's exactly the style of art I was looking for!

If you are interested in making more, it'd be great to have more scenes with a character (or two or three) in the foreground, perhaps with or without creatures (like Kiki and her cat, Totoro at the bus stop, Mononoke and her wolf). I must say that the silhouetted characters in this pack 1 are perfectly fit to the style, and I'm not sure if AI is able to generate creatures to match! Either way, love your work!

Such an evocative and emotional game... Thank you for making it!

Cuter than Ewoks!

There's an excellent resource below for playing 24XX games solo (Mons is derived from 24XX). I personally find the play loop/procedure in the Push SRD (see chapters Creating and Running your game), to fit solo games perfectly, and you can fit them around any set of game rules. Both are free! Hope this helps!

https://mstrocks.itch.io/24xx-solo

https://fari.games/en/srds/cezar-capacle/push

Thank you for making these wonderful games! =))

Just wanted to ask if this is usable with Hex Kit? Thanks!

This v2 font choice looks nicer! One minor issue is the character kerning in the index (last page in the pdf) looks a little off.