Brilliant! This is absolutely something i've thought of doing (but secretly hoped someone more talented than me did) and i'm glad i stumbled across it! Look forward to more system-agnostic stuff like this!
benji t
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As someone who left home (Singapore) a handful of years ago, and feels... displaced when "visiting" home, both Homebound and this playthrough hit hard. Perhaps a little too close to home (pun not intended) at times, but i think in a good way. It's nice to know that there are others feeling a similar sort of way... thank you for sharing.
I look forward to reading parts 2 and 3.
I was already in bed winding down when the most recent update dropped, but i was curious to see what new thing(s) Jason added. When i saw it was TMNT JHBC, i immediately got out of bed to download it so i could devour it immediately. It didn't exactly help with winding down, as i got more excited and pleased with section i read. Every bit of writing sparked my imagination of how well it'd play at the table: holding and using chips, super simplified resting rules, different battle styles (can't wait to name new moves), and of course every single entry on the back page of random tables. Definitely can imagine some meetings with a certain Bryce West when he's haunting the streets in costume. *chef's kiss* Can't wait to play with my kid when she's older!
I've been a big fan of TMNT growing up, and there's something about a superpowered young adult teams that is just the right mix of ingredients for a fun session of storytelling. There'll probably be a lot of Masks being played with 2400 for me now. It feels like there's enough versions of fantasy and scifi systems and not enough supers, at least for my tastes. There's SO MUCH packed into this version of 2400 that i'm wondering (and hoping) if there could be a future 2400 game just to add more for JHBC or 2400 supers in general.
Heading over to read the devlog now to see how this amazing game was made!
It's a dark in the Nightmare Before Christmas sense, and i'm pretty sure i'll take this out for several solo jaunts, possibly even taking a couple of Blarbies to other demiplanes/planes.! I like the streamlined version of FitD rules with a couple of interesting dice added in (grim die, Blarbie die) to help the story chug along or evoke the sense of Toy Story heroism and wonder.
I love the art, design, and premise -- and thank you for making it free! The thing i'd like to give feedback on (please don't take it as criticism!) is that i'm struggling to read the body text in that font as it's quite condensed and all-caps.
Such a lovely little game, i can totally see this being played solo, just playing out a little fairy-tale story as both narrator and merfolk. Would love to see more from you!
I've been using half-letter instead of A5, as i reasoned that printing half-letter on A5 gives wider gutters while printing A5 on half-letter gives wider top and bottom margins. Somehow, that translated in my non-design-trained head as being a nicer whitespace to aid reading. Does that make sense, or am i just overthinking it? Either way, thanks for the gorgeous template!
I really like the premise of Banda's Grove, but i've personally found it hard to read with the typewriter-style font! Would it be perhaps possible to make the main body text a more readable font and keep the typewriter style for headings or something else? Thanks!
Edit: Never mind, just saw that the fonts will be switched up in the next devlog. Much appreciated!!
100% recommend.
This is one of the RPGs I frequently turn to for inspiration. It takes a familiar action resolution roll (from Blades in the Dark) and extends it to... basically everything. I especially love how travel and exploration are emphasised, it's often overlooked outside of OSR-like games and Wildsea shows how to do it in a more narrative-oriented system, providing enough mechanical crunch without bogging gameplay down.
The vibe of the setting is like a jungle version of Sunless Sea/Skies, and it has the two of my all-time fave character species: Ektus (beefy cacti) and Mothryn (raggedy moths). Absolutely packed to the brim with amazing landscape and character art.
Lots of GM and player advice, too, which I can see being taken into any RPG. How to think about scenes and montages, how to participate in conflicts even if you're not a typical fight-y character, etc. Even has a section on how to play solo/GM-less, which is a big plus for anyone looking to play Forged in the Dark games that way.
I've been wanting a paper copy ever since its crowdfunding campaign, and if the stars align this year, perhaps I'll finally be able to have it on my shelf!
This tome is so evocative with its setting, a crazy amount of art, and wagons (wagons!), it's an absolute joy. The first nine chapters describe a colourful world to play in, filled with 200+ pages of interesting places, faces, and potential story hooks... and it's pretty much system-agnostic, too (a plus for me!). This sets up a pretty ripe sandbox that incentivises travelling to interesting locales and delving in dangerous places. Chapters 10-13 (species, classes, wagons, magic items/spells) are more 5e specific, but even then they're filled with lovely things to use with your system of choice.
Whether you play 5e or not, if you like anthropomorphic animals, a colourful sandbox-friendly setting, and wagons (wagons!), do pick this up!
Love this so much! It's exactly the style of art I was looking for!
If you are interested in making more, it'd be great to have more scenes with a character (or two or three) in the foreground, perhaps with or without creatures (like Kiki and her cat, Totoro at the bus stop, Mononoke and her wolf). I must say that the silhouetted characters in this pack 1 are perfectly fit to the style, and I'm not sure if AI is able to generate creatures to match! Either way, love your work!
There's an excellent resource below for playing 24XX games solo (Mons is derived from 24XX). I personally find the play loop/procedure in the Push SRD (see chapters Creating and Running your game), to fit solo games perfectly, and you can fit them around any set of game rules. Both are free! Hope this helps!





