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Hey Benal! You reached basically the end of the demo. I will soon upload the whole game once it's complete. Thank you so much for playing!!

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Ok! That's what I figured, just wanted to make sure I wasn't missing anything. Was the battle system real-time or turn based? It felt real-time but I wasn't 100% sure. Only reason I ask is because if it's real-time, you should maybe consider making it turn based. Real-time combat doesn't work too well with the enemy sand items. Since you have to go through an extra menu when using items, it makes it take a lot longer to actually get the enemies you summon attacking. This was especially noticeable against the bat enemy, because it can put you to sleep if you're too slow in the menus. Because of this, I found that just doing normal attacks was the best way to win every fight, which is unfortunate since the game is all about resurrecting enemies to fight for you.

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That was some interesting insight! The system is partially turn based. Enemies won't attack when choosing actions or selecting items, but depending on their "movement" rate they might be able to perform their actions first or multiple times, that's why it seems you get so many extra hits from them. Everytime you get a new relic (like the mirror), your health and energy goes up a bit but so does your character movement, even if this is not apparent, so it becomes much less of a problem later on, when enemies are harder but slower. I believe the enemies you mention are probably the fastest in the game, so I might tweak that a bit if it feels unfair. I tried to simplify the battle system as much as I could for the purposes of the game jam, but hopefully it will work at the end.

I'm really thankful your opinion! Getting the balance right is always an issue of mine!