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(+1)

I LOVED ALL OF THIS.

Wow, if you manage to make a two stickmen dialogue interesting for 15 minutes, you already won. 

At first I really hoped it was something like "Waiting for Godot", it had the same vibes, and when I saw the tree I was literally screaming because you basically confirmed my though (and then I read you reply, a bunch of comments under this).  Also, please make me happy: is the coin a reference to "Rosencrantz and Guildenstern are dead"?

I loved the meta-game you were able to create, the pacing of the story, the well-written dialogues. The UI is simple, but nevertheless effective and fits perfectly with the abstract and absurd aura of the tale.

I don't know what to say, I think I already found my favourite entry.

(+1)

Thanks you so much! I'm really happy you liked the game!

Nice job catching the "Waiting for Godot" references (especially the tree one).

Unfortunatelly when I made the coin sequence I didn't have in mind any play in particular, but I was generally ispired by the "theatre of the absurd" (but I see how you might think this is a reference to the coin in "Rosencrantz and Guildenstern are dead").

With the coin I wanted to introduce an element that is very commonly used in videogames and by making it absolutely useless I wanted to stress the lack of purpose and the absurdity of the whole game.

If you'd like to know more about the development of the game, in a couple of days I'll publish a devlog on my YT channel, so feel free to follow me there. Fabiulous Games YT Channel

Thanks again! This comment made my day!

(+1)

Thanks, I'll definitely look for your devlog (and your channel)! And if you'll ever make another game about theatre of the absurd, please let me know ;P

Also, now that I understand what you were looking for, the coin sequence makes a lot of sense (...well, for a nonsense scene). Great job, again!

Will do! Take care ;)