Yeah, in general trying to philosophise about something you're actively encouraging players to do as a part of the challenge and fun of the game, and in general *punishing* players for engaging with your produce, never works out. Unless of course, you make it quite tongue in cheek - like
~It's a shame the hero could never look back~
~~Now he's trapped forevermore~~
~~~(psst that's the end guys! thanks for playing)~~~
Which makes it clear.