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Yeah, in general trying to philosophise about something you're actively encouraging players to do as a part of the challenge and fun of the game, and in general *punishing* players for engaging with your produce, never works out. Unless of course, you make it quite tongue in cheek - like

~It's a shame the hero could never look back~

~~Now he's trapped forevermore~~

~~~(psst that's the end guys! thanks for playing)~~~

Which makes it clear.


You're so right, there definitely would have been better ways to end it, I shall update that with one of your propositions, it's just that we were only left with a few minutes to put an ending and well didn't think hard enough! 


Jolly good, I look forward to the full release.