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The Good Stuff:

The game concept is fun and the controls feel tight and "natural". Especially the sliding and wall-jumping. I liked the difficulty and how you have to think before challenging certain rooms and not just rush in with no plan.

The sound and art were great, felt good stabbing the air and the "meaty" sound of the boomerang made it feel like it had power.

Some (hopefully) constructive criticism:

Certain mechanics that make Metroidvanias enjoyable are missing. Due to the random nature of the game, abilities and weapons are not as well introduced as they could be.

I think the game could have benefited from being a bit slower paced, it feels a bit "floaty" when your character flies 1/3 of the screen away from an enemy after taking a hit.

Also, the game locks at the Game Over screen - don't know if that was a problem on my end or not.

Overall, I enjoyed playing the game! Solid 4/5 from me :)

I agree on the Metroidvania mechanics bit, we had bigger plans on introducing items better but we just didn't have enough time, haha.

I'll admit I haven't played around with game speed and feel as much as I should have, once things started working I generally moved on to the next feature. We're going to play around with it for future versions because we had so much fun working on this.

As for the Game Over screen, you have to press Enter. Sorry we didn't put a prompt there!

Thank you so much for playing :)