My biggest feedback is the mazes are too large, and that there needs to be more events or impactful moments - or just a smaller maze per level, by the time I played the 3rd area, I was roaming for around 30 minutes and simply stopped due to boredom and not finding my way through the random maze.
We kinda expect that the maze could be too large. But as we are the developer we knowed de wae out of the maze easily. Perhaps we can build in more events which lead the player in the correct direction and even down-size the labyrinth.
Thanks for that feedback!