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Simplistic, but I feel like it could make for a cool input style for a rhythm game. 

The game plays very slowly and presents no challenge. Maybe the difficulty increases over time, and if that is the case, it doesn't scale quickly enough. I didn't notice any penalty for clicking constantly, or a reward for clicking once.

Thank you for the criticism, I do have the difficulty increase overtime but didn't have enough time to tweak it. If I do ever come back to this idea I will implement some of the ideas you have presented.