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Quackstir

47
Posts
7
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39
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A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

Thank you so much! Personally, I think there's so much I could improve through the multiple playtests I've done that shows its not the best execution of this idea but I think the concept is there.

I only got to the first mechanic where you have to jump. I almost finished it but died right at the end.

Very polished game with screen shake, particles, and a lot of game feel. I do like the different the different ways to do the hit space bar just presented in different ways and it feels different to.

Very well done. Its like password game but this time on a timer. Very unique concept, I like the different mini-games there are and how easy they are but when multiple are coming at you, its a real challenge.

This is really cute. I wish that it wasnt part of the jam so I could just keep drawing and doing this forever. The drawing was really satisfying, the fact that the different upgrades unlocked more stuff to draw or make. Very well done.

I really like the art. It was really cute. The mechanics I really thought were clever. However, not showing the timer made it more frustrating than a interesting puzzle that I would have to solve as I progress through out the game. Tho the addition of the new mechanics on top of the timer was a great twist on this whole mechanic.

100% Agree! Its actually something that I was trying to figure out during playtesting. Originally the game had slow movement speed while shooting and fast movement when not shooting. But that just encouraged players to keep dodging enemies which is a underlying issue that the game doesn't force you or encourage you to kill enemies. I had a idea on how to fix this but it was 3am and wanted to go to bed so the best solution was to keep those movement speeds equal.

The sounds is definitely too weapon-y totally get that. It was taking a lot of inspiration from THOTH and that was the closest in my oodles of sound assets that sounded the closest. If I were to develop this game after jam, I have a bud who is a sound designer who could create a sound that sounds right for what I'm going for.


Tysm for the feedback! Wish you the best as well.

Ah your so right. I put it on every post I made about this game except the game itself lmao. Thanks!

Thank you! I wanted to make a sense of dread as your playing and I got really close with the atmosphere, wish I could have done more with gameplay to give that same feeling. Depending on the ranking, I might continue working on this game, we'll see! Tysm for the feedback tho!

Thanks for playing! The game is definitely tuned to be a lot harder than I expected to be. People tend to be on one of 2 extremes. Super easy but certain things are just annoying or super hard and impossible to beat.

Thanks! I am thinking of ways so it doesn't require a flashing light, such as the silhouette of the enemy is shown every second rather than a flashing light. But that's if I continue this game outside of the jam. Thanks for the feedback tho.

Thanks for the feedback! Great idea to change the sound. Maybe a random pitch variation along with having the audio listener in the center of the map so it add variety as to where the sound is playing.

Cool game concept with a great execution! Its very polished and would like to see more.

Congrats on submitting your very first game! Its a very clever take of the theme. I really like the spin on the rogue like choices where its pick your poison rather than pick your upgrade.

Game is so funny and cute.

I like the concept, its like block programming but with draggable components. The controls was a bit weird. I wish the arrows moved towards the tile rather than rotating the character sometimes.

A really good concept with a great execution. I really like how movement, shooting, everything is tied to the timer. 

Are you okay? Need someone to talk to? All joking aside, I really like the concept. Its so funny. The jumping felt really off, wanted more air time. I do like how I getting money was a detriment rather than a good thing.

I really like the concept of this game. Its really hard with how it is designed but I absolutely love the whole fantasy of it.

I really like the art style. The narrative is very cute, kinda comedic esp with the naming and the whole situation.

I like the take and the fantasy that this game is going for. Controls were confusing then I got the hang of it. It was like Paper's Please but this time try to fly a rocket.

Thanks! Yeah, unfortunately this game was designed around a mouse. Wish I had more time to balance the game for a better difficulty ramp.

Thank you! I do wish I had more time to develop this. I had so many ideas but not enough time to playtest to see if it was engaging.

The original idea was to have different types of enemies with different colors and unique thing about the. One of them was a black circle that would be hard to see while the others were various shapes. Then doing the art, I accidentally made a eye with the black circle. Then I really liked how fighting those circles were so I made all the shapes black. 


Then I really like those shapes and got the idea that the eyes should be the theming around it because of the striking image of the eyes being frozen staring at you. So I made everything a eye inspired by accurate angels.

Thank you so much! We wanted to make a FPS horde game. Some other ideas we had was to have the sizes vary more as the waves pass but couldn't add it due to scope.

Thanks! We are considering expanding this project in the future.

this is gamer

Glad you enjoyed it! I've playtested with 2 people and 1 person. I found that 2 people is far more fun, so you should definitely give that a try.

Many Thanks! Wish I had worked on it a little bit more but alas time. Maybe I'll revisit this concept later.

Glad you loved it! Yeah, the art does need work. Its not my strong suite but I will improve!

Many Thanks for playing! Glad you had fun with your friend!

Many thanks for the feedback! Bullets destroying each other is actually a bug. I unfortunately couldn't fix it and I needed to sleep.

Thank you, I will take a look at the video immediately.

Originally for the GMTK game jam, the theme was genre without mechanic so I chose rhythm without music, but someone suggested to put this game into music game jam. I also don't know any music programs to make music.

Thanks for playing my game on video

Thank you for the feedback, if I ever do go back on this idea I will make it have a real challenge. Adding musical elements to the arrows will is a interesting idea and may incorporate that into later games that I will make.

Thank you for the criticism, I do have the difficulty increase overtime but didn't have enough time to tweak it. If I do ever come back to this idea I will implement some of the ideas you have presented.

Thanks for the feedback maybe ill return to this idea and add some feedback or some other things thats not clicking on triangles.

Just did that Thanks for reminding me :)

I just did that thanks for letting me know.