Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Vadine: Bite-Man Out Now

A topic by douggames234 created May 27, 2017 Views: 5,898 Replies: 118
Viewing posts 101 to 114 of 114 · Previous page · First page

Update September 9th: I decided not to go with a resolution screen after creating it. The bug I get is that the resolution can be started at 640 x 480 (this is extremely rare and only happened once to me) which completely destroys the look of my game especially the menu. I add a check when the game starts up that if it is less than 720p then I automatically set the game at 720p. 

Below is what the resolution screen would have looked like:


Update September 12th: Testing the game in 720 p on a low spec computer.

Update September 15th: The game looks fine at 720 p. I decided to add the resolution screen back in which was easy since I saved the files. This came after I tested on my friends computers (he has around 20) and on some the resolution caused major scaling issues. 3840, 1920, and 1280 are 3 safe resolutions.

(1 edit)

Update September 18th: I think my windows build is complete. The only issue for Steam that I'm facing is the Steam overlay is not coming up for my MAC build. 

On Itch.Io I'm facing the issue that I need to get my game digitally signed or else smartscreen pops up.

Update September 23rd: I have my Ich.Io page ready and my Windows and Mac builds are ready on Steam. The only issue is that my Mac build doesn't connect with the Steam API. I can't figure out how to get libsteam_api.dylib to work. If anyone knows the trick let me know!

I'm going to be reaching out to local reviewers and youtubers for the next 2 weeks with my marketing guy. 

Update September 28th: I'm giving away free steam keys to Steam curators and YouTubers. Let me know if you are interested in receiving one.

For everyone else you have the chance to win a key on FREE STEAM KEY SIGN UP LINK

Update October 5th: I got my first recommendation from a Steam curator "Earth in the Porthole"


There was also one curator who did not enjoy that the game. They didn't like that the game was simple in terms of Vadine only shoots, crouches, and jumps. 

I'm thinking for the sequel, "Vadine Jr. Versus Forces of Good", to have more variety and power ups.

Update October 10th: I found out my game wasn't optimized well for low end PCs and when the frame rate gets below 5, Vadine can be thrown across the map until he hits an unmovable object. This made the game appear buggy... 

I put in a patch today and I'm seeing a consistent 60 FPS on all of my computers, including my mac mini and a 2.0 GHZ Dell computer without a graphics card!

Update October 15th: Had an interview this weekend and I'm working on advertising my game with Facebook, etc.

Update October 19th: Going to have some ads put on a digital billboard. Going for something simple:


Update October 26th: Prepared my website www.vadinebiteman.com for release. I also got some key requests on keymailer.com. 

I will release the game in about 3 days! Stay tuned.

Update October 28th: I changed the game page on Itch.Io (it will be visible on the 30th). I had a GIF file running in the background causing lag on the Itch Vadine page. I replaced this with a png image and this problem isn't appearing anymore.

2 more days!

(6 edits)

Update October 30th: Vadine: Bite-Man is now out on Itch.Io and Steam



HAPPY HALLOWEEN!

It's been a journey posting on my devlog every week for over a year, and I will return in a new devlog for my next game Vadine Jr. Versus Forces of Good. I received a lot of good feedback using this site and the community here is great!

I hope you try out my game and enjoy it!

Vadine is on sale for $1.33

Update November 4th: I removed the main trailer on both Itch.Io and Steam and only kept the gameplay trailer. 

Viewing posts 101 to 114 of 114 · Previous page · First page