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Agh! The forgot the "level complete" message xD

The game needs a more fluid transition, maybe dropping the cube directly into the next level (the design allows to change levels on the fly).


At 1st I was thinking on a low perspective and infinite generation but finally decided for fixed puzzles, the level 5 is where I try to trick the muscle memory presenting a pattern and breaking it.


Thanks for the feedback and the offer, I'll be in touch if need something after fixing some issues and the horrible menu.

And thanks for playing it too ^^