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Genuinely a good game. Good mechanics that are fun with art to support it. 


tried to do a cleaver run, ended up with a spike carry, luckily wasn't many damn fire geckos on my path to king

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#bringbackhealernoseboop

Oh, so that's how much health King has at floor 27.

6-7 hours spent, just to get here. Honestly, with this setup i could go further, but i don't want to go insane through sleep deprivation. Besides, i wanted to make a point: Magic is still overpowered. Now it's the Wizard Caps that break the balance of the game. Even just one is enough to cause trouble, if someone is patient enough to farm mana. I wish i had that dark whetstone, so that i could decimate everyone's damage and farm even more mana with that, just so that i could see if mana caps at 9999 or not.


Oh, and btw, i whiffed the fight, all because i forgot to block spikes. I just got into rhythm with my wand and lack of protection was the end of me.

Still... my best level is at 13 (before and after today's update...)

cleansing wand used on king removes his spikes and rage, but since you target him with the wand he counts it towards attacking him and he re-adds it. not sure if it is intentional but wanted to point it out in case it wasn't.
kind makes the cleansing wand useless if the mechanic where an enemy adds their buffs when you target them with anything is widespread to all enemies with similar effects.

Bug Report: Didn't screen shot it, and it was before the patch a couple days ago, so it may have been fixed, but I had the waterskin horizontally in inventory, moved a 2x1 vertical into the spot, and it swapped them, but made the spots the old object was in horizontal. So the backpack slots weren't aligned with the rest of the grid anymore.

Well this game is immaculate. Thanks for a lovely experience. I hope this game continues to develop!

Bug report: sometimes, when an item is generated (for instance, when using the star potion), it happens to be sitting directly over an available space in the inventory (such as where the star potion was), and appears to be in the inventory. That can easily lead to clicking to finish reorganizing, and having the valuable item disappear because it wasn’t actually moved into the inventory.

I just won using mostly gold and mana. Super fun game!

Did you know that retromation played this 

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Haste Mage 12/10 build.

Need to have as much patience as a rock forming a stalactite but you're chance of losing is close to zero.

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Any chance there can be upgradable items by that I mean if you get several copies, you can combine them either from a shop or for a cost or something. 


And just to ask, anyone able to get far as a pacifist meaning only armor later on by either spike or poison. The frog mages gets me everytime

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Yo this music f-ing slaps 

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Also, Crimson Energy seem to be bugged, it doesn't give me any energy while it's in the inventory, even if I remove literally everything else from the backpack. 

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Finally saw the cursed sword! Interesting weapon, but still not as space/turn effective as whestone + hatchets/shivs/wands combo. Here's how I thought you could nerf my favourite weapons: first, you could make it so that whetstone would only affect certain types of weapons (no wands/clubs, maybe a different item for adding damage to them?) and only for a certain number of turns (2-3?). You could also make an item that would activate daggers, another item would activate hatchets, that would probably make for more specialized builds, and wouldn't be much different from a bow/arrows combo.

(I finally tried a bow build! Returned to my blades. It uses so much space, AND the arrows run out? I would probably consider it if the bows were like throwing weapons and didn't use turn points, I just feel like buying no-points weapons is so much easier right now.)

But that brings another problem: if there's too many weapons/armors/miscellaneous stuff, and it's all randomized, it's possible to go through the first 8 levels and not get a combination of items that would get you through the final boss. So, maybe early on you could add a few fixed points where you can take only one deal-breaking item (like choose between whetstone, cursed sword, mana-generating book and that arrow-generating sword?). Or possibly adding 1-2 more items per fight/chest. Or delegating some interesting items to endless mode only. Or maybe combining items together (Fenller's idea), though it would probably be hell to impliment). 

(Another thing, could you please make the level layout more consistent. It's very sad to see a level that is mostly chests and shops.)

Also, now you have items that remove spikes, haste, etc. from enemies (and I'm not sure if there's a wand, but it would be amazing to have a wand with these effects too), and potions that add slow/weak to them, perhaps to them you could add effects that weaken the enemy's poison?  I'm still scared of the snake from the infinite levels. 

And, I'm not sure if the five-time use of mana-generating books works, regeneration eats mana like crazy against certain enemies, you can always carry 2-3 books instead of 1, and they still use turns. To nerf the player and the enemies, maybe just making all effects last 2-3 turns would work. And to nerf magical items, you could play with values a little bit: make broken ring and all-beating wand cost 2 mana etc. Also, could you make the first wand add 2 regeneration for 2 mana? It's so much clicking...

I beat the final boss by using three double poison potions.

I ended on 6 hp because I forgot to be blocking.

archer player?

The Orksork Ax seems to not require energy to use at the moment.

Uses gold!

OH! Hah, my mistake.

Great game, by the way. I'm really enjoying all the stuff you've been adding.

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Are we gonna get a downloadable version with save feature? Sometimes I have to abandon the game and have to start all over when I get back... It could be a simple autosave when you quit, so when you launch it again there is a "continue" option. Also it´s kind of a bummer playing from browser only. Great game though.

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Yes! It is planned! We're just trying to get the gameplay right first. Then we'll introduce saving!

Had an error, I tapped on the button to go to the map and the character walked off the map somehow and left me stuck in a void. Forgot to take a picture of the end result, unfortunately- (Though I'm playing on Mobile so it may not be showing up to everyone)

Tomorrow's patch should fix that! Sorry to hear about it!

King the boss becomes kinda immortal and OP when not killed early. But man this was 3 hours spent well :)

Saw a video for this on you tube. Thought it looked neat. I just realized I just played for 3 hours. Wow. What a great game. Lots of interesting decisions to make.  Such a clever design. I wish I could play this on the ipad. 

Works well on mobile devices! But we my do an iOS version soon

I see that, thank you!

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I love the mechanics and gameplay here, as well as the cute design!

First game, managed to get to the last floor, and really enjoyed the Fish Sword (doing 24 damage per hit). Sadly, lost to the final boss, because I had too much armor and not enough healing items.

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Second game, managed to win this time, using a whetstone and many zero-energy weapons. Got as far as level 13.

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Managed to find enough of the cleaver items and gems to boost them to make a cleaver build. Quite a challenge to beat the final boss with them, since he builds up spikes so quickly; fortunately I had some sources of haste, so I could get out ahead with enough shield. Made it as far as floor 15 before hitting the armor cap.

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Screenshot messed up, this is as far as I got, Did anyone actually get through this? Everything was going smooth until the final boss on endless mode showed up. Was not ready, and I wanted to know what is after this.
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You get a second golden cheese after the second version of the final boss. It appears to just loop the endless levels.

How did you beat the 18 level boss? Also does the endless mobs after that get even more health and attack than the first endless? Currently on level 14, just taking a rest before cuz I been playing too much.

I stacked enough damage on my wand to kill him before his spikes got high enough to one-shot me. Between each attack, I would use my broken ring to stack the shield to absorb his spike damage. A bomb of cleansing (I forgot the exact name) is also very useful for clearing his buffs after they get high. There is a new version out since my last run, so I'm not sure what has changed

i use one bow and then 3 seconds later (even with a weapon) i die to something stupid like a slime

Can slimes be nerfed? the first enemy I fought was a slime and then I accidentally threw my sword out for a bow so I had to scratch without arrows and then 3 seconds later I see like 50 regen so I had to restart. this happened multiple times... I just want slime to not go HAHA YOU CANT KILL ME GO BRRRRRRRRRRR. I have been trying to use bows only but I never get far enough plus it only takes about 5 turns for slimes to start destroying u anyways cause their damage goes up by like 10 or something

they have been nerfed once becuz i made a vid about how immortal they really are

Is there regular whetstone in the new update? I tried to play it three times today, and found only the whetstones you can use 1 time. I died every time on the 9th level because I kept hoping that I would find one to compliment my daggers/cleavers. Also, are there any artifact, or do I just spam regen the old-fashioned way?

Regular wetstone it still there. But there is more items so less chance to get a specific one. My advice if you want a fun run tp test the new stuff, try the cursed sword and some energy token / berserker ring

thanks for advice, will try them out if i see any!

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I really enjoyed this. I hope that one day, when it's even more complete, you can sell this on Steam. Keep this up, and the game will be worth money. It already arguably is.

If it were up to me to add things, I would try to take advantage of the map system and deliberately make monster types that certain builds would want to avoid. Monsters with flat-rate damage reduction, where every attack has damage decreased by some constant, would very well counter those shiv builds. On the other hand, making monsters immune to the first couple attacks would discourage folks with crazy whetstone builds.

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This was a fun little time-waster. I built a ring around a Broken Ring, a Whetstone, the hat that gives you +haste every turn, the lightning bolt that hurts all enemies at the start of your turn, and a bunch of Shivs.

I died on Floor 16 when I ran out of mana (near the end I had to spam Broken Ring multiple times on the first couple of turns to not die), but I probably could've gotten further if I hadn't sold some boots and a helmet like an idiot (for whatever reason, the fact that Haste was better the more sources of armor you had didn't occur to me until it was too late.)

I was also mildly screwed over by the armor cap — when I fought the Badger boss on endless mode, I was generating something like 200+ armor per turn, but I lost half of that due to the cap. I kinda wish I had known about it beforehand, but that's neither here nor there.

I can think of two small QoL improvements for the (otherwise excellent) game:

  1. Please let players see what the status effects do when you hover over an item in your backpack — you figure out what they do pretty soon, but it can kinda suck when you're looking at a Curse and wondering how bad it actually is.
  2. Please include some kind of function (maybe shift+click?) that lets you use an item as many times as possible. There were quite a few times where my turn effectively boiled down to "hit Whetstone 3+ times, then click on all of my Shivs", and it would have been nice if I could've done that in fewer clicks.

EDIT: If anyone is curious, this was my third run, and the first one where I beat the King.

I decided I'd record a run, and eventually got to this point:


Yes, that is 100 regeneration under my character (thank you, My First Wand + Wizard Cap, for being utter nonsense). The entire run was a cakewalk up until I got into this fight, where I died on turn 3 from Fire Geckos being jerks. That said, if I had seen a single damage-dealing wand, I could've wiped them off the field with minimal effort — generating 5 mana a turn is really, really nice, especially when you have a Whetstone backing it up.

Add me to the chorus of people who think there needs to be a better way of dealing with poison — the rag in the top-left of my inventory is the only kind of anti-poison item I ran into on my run (other than some Cleansing Potions, but those hardly count).

Maybe the Cleansing Wands (which I ran into, like, 12 of) could clear your debuffs instead of clearing enemy buffs? Or maybe poison could "eat" regeneration before it hit your health? I dunno, I just think that it's a little odd that there are only a handful of items that can deal with poison effectively, especially given how much of it gets thrown around by some of the enemies in the endless mode.

Seconding the removal of the armor cap. I had a build that could have beat the endless-mode badger boss on floor 15, but due to the armor cap I didn’t actually get all the armor needed to survive:

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Finally completed a run! Exploiting curses and regen...


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I really like how now you can curse yourself, which potentially grants great bonuses with lots of risks involved. But the Emerald Bracelet is not that great. I understand why it had to be reworked, but it's bonus is not worth the size it takes up in the inventory with curses, as it's ability only activates on the first turn. If it was instead active on every turn but it's bonus would decrease by 1, maybe then it'd be a good alternative to energy gems for early setups, (except to Crimson Energy, that is a really good addition to a legendary arsenal, thank you so much). At least it's counterpart got the better hand with it's balanced utility.

Then there's Cleansing Wand. It's not Crimson Energy, and it's also not even worth it. The one enemy i hoped it would work best is the King, but since it "attacks" it, spikes and rage are readded, basically wasting mana, which, unless you get Necro early on, is now even more scarce. Same happens with other enemies that have their abilities activated on touch. That doesn't leave us with a lot of units this wand actually works on. Pass.

Also, it would probably be better if bows (and maybe some wands) could avoid spikes on the target. Would make this class of weapons have a valid reason to coexist with other weapons, considering the size bows and arrows take up. If you see an opponent that has spikes but also understand that touching those will potentially end your run? Deal with that menace by turning them into swiss cheese from the comfort of your comfy backpack with arrows.

And, uh, i don't think it's supposed to do that.


I am on my seventh run and this was my end build:


I was very lucky there. First of, in this entire run I encountered the key sword no less than 3 times (which was also my first time ever seeing this weapon because I genuinely did not know it existed).

The first time, I found it in a chest and it was immediately discarded because I had only 1 key and the club was better with its extra ability to weaken enemies over time.

The second time, I obtained it from re-arranging my backpack in the middle of battle, I had stacked up a bit because I just couldn't find anything useful in the dungeon to keep and there were no door whatsoever to use the keys on, so I had 4 keys on me.

The third time, I found it in a chest and used it to open a single door. The luckiest part of the run is the fact that I encountered a door only once and the healer a ton, so it's my first time ever gaining this much health.

Another thing that I'm lucky about was finding the necronomicon which is incredibly rare, I have only seen it 3 times across 2 runs total. Too bad I didn't have any damaging wand on me to use on the enemies, but at least the whetstone and the key sword basically carried me through the game.

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I really like the new weapons from the latest hotfix.


Also, I came across a cursed shiv earlier and I wanted to build around that for unlimited energy, but it seems both of the bracelets got retconned out of the game, so I discarded the shiv halfway through. I can at least get behind the change.

EDIT: The bracelets are still in the game, nevermind that.

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The link to join the discord group is not working for me, but I like the endless mode. Here is my final build (I've had the tab open in a browser and played it on and off yesterday and today):
I think the build focuses on farming slimes and other creatures that can be endlessly weakened so they do no damage. Once the target is neutralized, then the tome can be used to stack as much mana as you will need until the next chance you have to farm (look ahead at the map). Once I get the mana bank high enough, I switch over to the potion cycle to farm for golden whetstone (it is important to have an open 2x2 next to the bracelet for the big curse while doing this part). The net result is you can over prepare for anything with as much mana as you need and then dealing damage to all enemies with the Skull Wand (which has been augmented with the golden whetstones). Round one kills of any enemies you can't farm (bosses included) are possible, but this strategy does make the game less exciting... I was just curious if it would work, and it does as of v.07 

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This game is super fun! I wish there was a save progress option, though....

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its coming! On our discord we have a roadmap where you can see when new things are being added

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I was doing well and not taking any damage as well as dealing around 40 every turn up until magma 1/3, when I was immediately destroyed by poison getting me down to ten hp  as well as getting rid of over half of my items. then I was killed on turn 3 by poison. is there anything that can deflect curses and/or poison?

Emerald Bracelet is my go to for dealing with curses (along with enough space to place an adjacent 2x2 curse when you get hit with the big one)

Cleansing Potion can clear poison. I usually either burst poison enemies down or counter the poison with regeneration (but this will fail if you have more poison stacked than your max health, so I keep a cleanse or two on had to reset if I get too close) 

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omg ur game randomly crashed or something and i lost all my stuff wth >:( 0/5

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I play so much of this game, best game

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Won using this build, almost infinite block, fast generation of thorns, situational bow, and high damage assassin blade


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Black Rose or Rose thorn or Black Thorn The best of the best. thought it was so epic it needed a name and so I say goodbye to rose-thorn or black rose or black thorn. The best and most chaotic thing ever. it doesn't look like much but it was godly. but against queen bee I was snuffed out. there were only a few things that could have made it better. one was to have a regen wand to negate the poison, more heart stones so it doesn't take that much mana to heal, and of course more spike helms. I had a lot of fun with this one I could have made it to the king boss in endless if I made it past this one. honestly love this game and physically cant stop playing. I didn't have many grievance's with the game really just that poison sucks. and I honestly think this is one of my favorite games now. I just love how everything can go with something else. it also has great replayability which is awesome. love everything about the game I think you made something great and can't wait for what comes next.

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Not sure if you want to nerf this strategy or leave it in, but it is not that hard to farm manna / golden whetstone with this build.

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