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Qazebulon

9
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8
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A member registered Nov 24, 2016

Recent community posts

Regarding 3 -- Some abilities like Axe Throw don't specify how much damage (or even if it does damage). I also noticed my bow appeared to have a high chance to miss early on when there are fewer enemies -- is there a stat to improve the accuracy for it?

Very fun game :)
Some recommendations after a few play throughs...
1) It would be nice to have the background in the shop change color for item rarity (so you don't have to hover each refresh to check).
2) It would be nice to have a way to check what is equipped on a character without having to swap out another item of that type.
3) More verbose descriptions of the ultimate abilities would also be nice.
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I ran into an issue where I only have my healer left, but the enemy archers can't out dps my healer... the result is the battle has been going for a VERY long time... (I just left it open in it a tab to see if it would eventually time out). -- Update I just looked at it again to take a screenshot and now my healer is slowly attacking so the stalemate might eventually be broken :)

I stacked enough damage on my wand to kill him before his spikes got high enough to one-shot me. Between each attack, I would use my broken ring to stack the shield to absorb his spike damage. A bomb of cleansing (I forgot the exact name) is also very useful for clearing his buffs after they get high. There is a new version out since my last run, so I'm not sure what has changed

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You get a second golden cheese after the second version of the final boss. It appears to just loop the endless levels.

The link to join the discord group is not working for me, but I like the endless mode. Here is my final build (I've had the tab open in a browser and played it on and off yesterday and today):
I think the build focuses on farming slimes and other creatures that can be endlessly weakened so they do no damage. Once the target is neutralized, then the tome can be used to stack as much mana as you will need until the next chance you have to farm (look ahead at the map). Once I get the mana bank high enough, I switch over to the potion cycle to farm for golden whetstone (it is important to have an open 2x2 next to the bracelet for the big curse while doing this part). The net result is you can over prepare for anything with as much mana as you need and then dealing damage to all enemies with the Skull Wand (which has been augmented with the golden whetstones). Round one kills of any enemies you can't farm (bosses included) are possible, but this strategy does make the game less exciting... I was just curious if it would work, and it does as of v.07 

Emerald Bracelet is my go to for dealing with curses (along with enough space to place an adjacent 2x2 curse when you get hit with the big one)

Cleansing Potion can clear poison. I usually either burst poison enemies down or counter the poison with regeneration (but this will fail if you have more poison stacked than your max health, so I keep a cleanse or two on had to reset if I get too close) 

Not sure if you want to nerf this strategy or leave it in, but it is not that hard to farm manna / golden whetstone with this build.

There is an odd interaction between your spikes and the slime curse where you take damage for your spikes. I don't know if this is intended or not, but I figured it wouldn't hurt to bring attention to it. Great game by the way!

P.S. I also noticed that the game tends to crash on computer waking if I put the computer to sleep with it still running.