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I would like to know if the size of the model in the scene impacts the performance of the game. Due to the terrain limitation of Construct in 3d I would like to create a terrain model, but my layout size is 5000 by 5000, does a terrain like this matter greatly impact the performance?Em

The fillrate (number of pixels/texels) and number of triangles in the model will impact performance. Is all the terrain visible all the time? If not I would cut up the terrain into separate models, so offscreen areas wouldn’t need to render.