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(+1)

A lot of super positive things have been said about your game so far, and I agree with the vast majority of them for sure. This represents a pretty overwhelming amount of work for a month and is one of the most original stories in the jam. So please let me start by congratulating you and saying how much I enjoyed this game.

I think, too, because so much of this was good that I hope you don't mind me nitpicking on a few things. I'm going to spend more text on these than the compliments, but know that that's not representative of how I feel on the whole at all.

1) The dark, simple UI under-sells how creative this story is. You have a chance to sell the fantastical nature of this game visually before the reader even starts playing, and I think if you can take advantage of that you should.

2) Some of the formatting quirks were really funny to me at the start but became a bit distracting as the story continued. RNST said that not talking in script-talk would be out of character, but I think it ultimately made it more of a burden to read through. The bit was a good one, but I feel that it overstayed its welcome a bit. Similarly, it took me time to adjust to Lorem's typing font when the rest of the text for a given passage was already available. If I could change it, I'd limit the bits to the first few times you chat with them then have a reason it becomes normal again.

On the other hand, little jokes like the passage being temporarily right-aligned were really fun.

3) For the ultimate length of the story, introducing so many characters so quickly made it harder for me to understand and sympathize with them. If there's any way to spread that out, I think it would be helpful.

But, again, having said all of that - I thought it was quite fun. Lots of meta-jokes and pop culture references are not usually my jam but the breadth of references kept it fun for me. I also agree with what yousayrandy said about the character creator. I liked that it *was* spread out and allowed for so much detail. I have more experience with text adventures than pure interactive fiction, and so I've enjoyed getting to see the depth of things like that.

Please forgive me for typing so much. Thank you for submitting this to the jam, and well done!

(+1)

Ohh this was great to wake up to! Thank you so much for the feedback! I don't mind the length at all.

1) Yeah, unfortunately so much of my time was spent writing that I didn't have much time to play around with the UI (especially because I've never used Twine before). I actually wanted to make some art and change the UI elements after every chapter, but I was still writing during the last few hours.

2) I get what you mean with Lorem's typing so I might limit it to when it's only talking via the projectors. I'll see if tightening the margins would help Rnst's lines, but I'll admit that I was kinda relying on it to avoid dialogue tags and to easily communicate that it's Rnst talking. I'll keep it in mind though.

3) Yup, this game was a lot more fast-paced than my main story, but I'll blame this too on the time constraints.

Anyway, I'm really glad you enjoyed it! I enjoyed playing your text adventure too. <3