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(+1)

The "break it and see" concept you've mentioned elsewhere in the comments is fantastic - really adds to the chaotic feel. The game looks great, with a really striking visual design, I love that the glow was worked into the game so thoroughly.

Gameplay felt a little floaty to me, but I think that's more my personal preference than anything else. There was a nice level of challenge to it, with enemies having enough health that it always felt worth trying to chance hitting them with a red glowstick even if it was the more risky strategy. Love when the design of a game encourages me to play dangerously!

(+1)

I definitely think the one improvement I will make is implementing a checkpoint system. From the player's perspective, it can be annoying to not know how far along they are on the level and then have to start over, thereby maybe curbing some desire to play dangerously. For sure if the level were longer, I probably would've regretting its absence more. I'm really glad you enjoyed it though. Thanks for the feedback and for playing!