Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sorry to reply this late. I've managed to bundle logs and config files for you in this link:

https://drive.google.com/file/d/1CRtvdQHYFvE0C_WWlbt0mI1sGHwPL4cj/view?usp=shari...

The log before trying to change the font was like this:

Release mode: true

2022/02/14 15:44:02 MasterPlan initialized successfully.

2022/02/14 15:49:50 # ERROR START #

/home/solarlune/Documents/Projects/Go/MasterPlan/main.go:123 | Error: runtime error: invalid memory address or nil pointer dereference

/usr/lib/go/src/runtime/panic.go:1038

/usr/lib/go/src/runtime/panic.go:221

/usr/lib/go/src/runtime/signal_windows.go:254

/home/solarlune/go/pkg/mod/github.com/veandco/go-sdl2@v0.4.10/ttf/sdl_ttf.go:305

/home/solarlune/go/pkg/mod/github.com/veandco/go-sdl2@v0.4.10/ttf/sdl_ttf.go:305

/home/solarlune/Documents/Projects/Go/MasterPlan/common.go:377

/home/solarlune/Documents/Projects/Go/MasterPlan/main.go:635

/usr/lib/go/src/runtime/proc.go:255

/usr/lib/go/src/runtime/asm_amd64.s:1581

# ERROR END #

But after I set path to "C:\Windows\Fonts" (I didn't choose the font as I didn't remember its file name back then), it was like this:

Release mode: true

2022/02/14 15:41:11 MasterPlan initialized successfully.

2022/02/14 15:41:19 MasterPlan exited successfully.

Now I'm trying a workaround: editing config file directly to include a font filename.