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Interesting idea.  Kind of felt like you were going through a deck of cards with various scenarios that had been shuffled.

While I'm not against the concept of a largely text based adventure game, I did feel that the 'flavor text' was a bit too long and most of the time it was unclear how your choices would affect the outcomes.  I also only drew one fight other than the golem and at the end of the golem fight, the game crashed. 

Also, the first time the Undertale-style fight indicators rolled past, I had no idea what they were and just watched them go by.  Including some sort of tutorial fight would be helpful.

Thanks for taking some time to leave this feedback, I really appreciate it. Of course, hearing bad things about our game is never what we want, but it is for the best hahaha

 I suppose the text takes a while to get to the point, and that ends up getting annoying, yes. The tutorial fight would be helpful too, I agree. I believe we'll release some updates for this game, so thanks for the heads up once again!