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Hi, thanks for your comment! I've been using Godot's AnimationPlayer to manipulate the scale and rotation of the sprites mostly, with nice easing. The idle animation for exemple is one sprite which scale I push to 1.1 and back to 1. I try to apply the basic principle of animation (try to look for The 12 Principles of Animation), but even then I don't go too far, mostly squash and stretch.

I'm aware of the problem new players can have at grasping the concept, but as you can guess I ran out of time. I should at least put gifs on the store page to show what needs to be done, but with work and the jam and I was exhausted today.

Thanks again!

Yeah totally understand ^^ Thanks for the principles, I'll have a look. Reming me of a book I read many years ago: "animator's survival kit"