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(+1)

Thank you! :D I actually also changed the spawning in the update since that bothered me too when I finally tested it. Though now that I'm thinking about the fixed values, I wonder how the combat feels if I randomize the speeds a little bit, so every fight needs at least a little figuring out... Will have to give it a try!

I might also change that the timer pauses for battles now that it's all a bit faster, or at least set to seconds away from shutdown once you've beaten the whale.

As for the bomb screen, that was the first version of combat I submitted to the Nokia Jam last week. It was sort of an auto-battler that you could only help along with the bombs in a pinch (pretty much the Assassin's Creed fleet minigame, only bad and boring :D) but I didn't manage to finish the game at all, there's not even the whale in it. If you wanna see it though, I've saved that version here.

Anywho, thanks for your feedback!

(+1)

Ooh, I really like the idea of skipping the timer forward after you beat the whale. Sneaky way to add some dramatic tension!

The bomb thing makes sense, the current version definitely requires more skill. And the view from the deck of the ship is more interesting, as well.